Microsoft's Multimedia PC
MPC hoped to challenge the position of Apple's Macintosh by defining a minimum set of hardware standards that would limit the headaches of supporting the wide range of quality and component variety found in PCs. Since Apple designed its own hardware, it had a much easier time delivering new software advances.
The MPC designation was also intended to push DOS users to adopt Windows, and to get developers to support the new environment. While Windows had actually existed as a product since 1985, nobody had bought it prior to 1990's version 3.0, nor had PC manufacturers pre-installed in on any of their machines.
The Multimedia Mac
Apple was able to maintain such a dramatic lead in software innovation in part because it only had to support the hardware from one vendor: itself.
Vertical vs Horizontal
That left Apple with a profitable but vertical market, and left the door open for Microsoft to expand around it horizontally with a cheaper product that delivered a good enough alternative to fit the majority of needs of the majority of the market.
While Microsoft gained on its goal to own a wide market, Apple focused on developing technologies that would keep it ahead of and distinguished from mass market competitors. QuickTime was a key aspect of that strategy.
Applied Technologies
As Windows gained ground however, it became increasingly difficult for Apple to maintain its technical lead and its ownership of the authoring market.
Just as Adobe's PostScript technology had been applied by Aldus PageMaker to create the desktop publishing industry, QuickTime needed pioneering applications to really take advantage of its abilities. Applying raw technology was such a key part of Apple's plans that the company had coined the term “application” to use in place of the words program or executable.
QuickTime Applications
Adobe owned PostScript and was pushing the new PDF standard with Acrobat; it wanted a page layout application to drive those technologies. In 1994, Adobe bought Aldus, adding PageMaker to its existing catalog of Photoshop, Illustrator, and Acrobat, giving Adobe a full suite of print publishing tools
Adobe's QuickTime Business
The merger also gave Adobe a set of QuickTime-based video applications: Premiere and AfterEffects. Adobe treated them as secondary efforts; both served much smaller markets than the enormous print production industry, particularly at a time when video work demanded fantastically expensive hardware.
High-end video work was typically done using $150,000 workstations from Avid, using specialized hardware for video capture, compression, and playback. As a QuickTime-based software tool, Premiere had a limited audience.
The multimedia market envisioned by QuickTime had not turned out to be anything close to the desktop publishing revolution of the 80s; the technology simply wasn't available yet. QuickTime was stuck creating interactive CD-ROMs and serving as a medium for video clips without much of a business model.
Adobe Targets Print, Windows
As Apple's future prospects began to look increasingly bleak between 1994-1996, Adobe focused on its print production tools, and worked to deliver them cross-platform on both the Mac--its existing business--and Windows--which appeared to be where all the growth would come from.
Because it sold moderately expensive print production software, Adobe continued to make more than half of its revenues from Mac users. This precluded it from developing a Windows version first and then back-porting it to the Mac later.
Instead, Adobe created its own internal development system that allowed it to work on a single code base for each application, then port the result to run on both the Mac and Windows. This custom development system kept the features of both versions in sync, and made them easier to support.
No Room for Innovation
The downside to Adobe's custom cross-platform development system was that it made it difficult or impossible to incorporate support for new, unique features Apple developed to differentiate the Mac platform, including QuickDraw GX, QuickDraw 3D, PowerTalk, OpenDoc and other huge projects Apple had begun only to find minimal interest for among its developers.
Other third party developers had similar needs to target cross-platform development. Apple’s efforts to introduce “innovation” were increasingly in direct conflict with the needs of its developers, the same people Apple depended upon to support its Mac platform. The company appeared to be in a no-win situation.
The Coup d’État of Adobe’s Premiere
At the time, Macromedia's core business was selling Director, an authoring tool used to create multimedia presentations. Director was deeply integrated with QuickTime, so hiring away Adobe's Premiere group seemed like a good way to develop Macromedia's business into the realm of digital video.
Ubillos and his team wanted to deliver a new, professional level video editor based on QuickTime that went beyond what Adobe had in mind for Premiere.
The new app was called KeyGrip, and was first previewed at the National Association of Broadcasters event in 1996. Macromedia later renamed it as Final Cut.
Final Cut Pushed to QuickTime by Microsoft's Vaporware
“During the development of Final Cut, ActiveMovie went away as a technology from Microsoft. They did not deliver it, so the Final Cut team had to switch to using QuickTime for both Mac and Windows as its exclusive authoring API.”
In addition to failing to deliver its announced competition to QuickTime--and then abandoning its own ActiveMovie entirely--Microsoft also worked to block the use of QuickTime by third party developers, starting with the largest: Avid.
Microsoft Partners with Avid Against QuickTime
Bad News In Threes
The last hope for a strong QuickTime application partner remained with Macromedia's Final Cut, but by 1998, Macromedia was no longer very interested in the video editing market.
As a result, Macromedia slashed the development budget for Final Cut. At the 1998 NAB, Ubillos and his team had to demonstrate Final Cut in a private showing, because Macromedia dropped its exhibit on the main show floor.
The Final Cut team had been working closely with Truevision, so that new interference helped to strangle any potential for Macromedia to ship Final Cut cross-platform, which in turn made it unlikely to ship at all... at least for Macromedia.
Final Cut Engineers Contemplate Herding Yaks
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•Many Yaks were exploited during the creation of this product.
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•Where's a single Yak to go now that the Edit Bar is gone?
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•You can call me Bruce the Wonder Yak.
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•The Yak is a delightful creature... rather like a bovine Confucius.
Countering the bad news for QuickTime at NAB 1998 was the release of QuickTime 3.0, the first major new revision since NeXT had taken over the company.
“Now Mac editing apps can run on Windows hardware that supports QuickTime. Happy developers at NAB showed versions of their products that will run seamlessly on Windows thanks to QuickTime 3, including Macromedia's Final Cut, Media 100's Finish, Post Digital's Roto, and Radius MotoDV.”
After bringing QuickTime fully cross-platform, Apple knew Microsoft would act on its earlier promise to expend all resources necessary to destroy QuickTime and polarize the industry against Apple using the new Advanced Authoring Format.
Microsoft Launches AAF
One of the significant problems for AAF was that it came from a marketing company known for delivering a “technology vision of the month,” rather than a technology company working to build real products.
An Industry Opinion on Microsoft
Doyle cited Video for Windows and ActiveMovie, after which “an industry consortium similar in makeup to the AAF group designed OpenDML, which was partially realized in Active Movie 2 (sometimes called AVI-2). However, the all-important hardware abstraction layer was never built (or approved) by Microsoft (who was then more interested in distribution than content creation), so companies like Avid, D-Vision, and in:sync had to build their own hardware-specific drivers (with the critical help of Truevision and later Matrox) to stay alive in the Windows editing business.
“Next NAB Microsoft took a ninety-degree turn to the Internet with DirectShow, described as more than a file format, a multimedia architecture like QuickTime. DirectShow then evolved into Active Streaming Format (ASF) for streaming video on the web. Microsoft pledged ASF would eliminate AVI and WAV files, which were declared inadequate because they did not support timecode for example. Microsoft engineers were ordered to stop work on professional video (among other things) and join the race with Netscape. Skeptics will be forgiven for feeling more than 'once burned, twice shy' about the new AAF.”
An Industry Opinion on Apple
“Just as the Mac OS can read PC disks and open Windows files, QuickTime editors can read files built on PCs and sent over Windows networks, including the original Video for Windows and AVI-2. 'OpenDML is history,' said Microsoft. 'QuickTime will read OpenDML to protect legacy investments,' says Apple.
“If we take a wildly speculative look at future NABs, we can already see that Microsoft will have to replace AAF at NAB '99 and of course NAB 2000. Not that AAF will be completed, just that it will be superseded because it did not allow metadata to travel to the end user [...] does Microsoft and [its] developers have a clue?
“Anyway by that time Apple will very likely have QuickTime 4/MPEG 4 with Java running on Unix, Network PCs, set-top boxes, 10X DVD players, and over high-speed cable modems, and even implementing many of the above proposals - if they can stay in the black financially, and keep their QuickTime team, which now includes Adobe Premiere and Macromedia Final Cut author Randy Ubillos, together.”
A Furious Pace of Development
Shortly after the NAB event, Apple began talks with Macromedia to buy Final Cut and hire its engineers. At the 1999 NAB, Apple introduced it as Final Cut Pro, with support for DV and Firewire, bundled on the Power Mac G3.
The new product served as a low cost demonstration of the power of QuickTime, offering to do a lot of the work that previously required access to an expensive Avid studio.
The result was a series of acquisitions and new projects which resulted in the iLife consumer suite of applications, a series of Pro Apps, and a range of prosumer applications in between. QuickTime plays a major roll in every one.
QuickTime, Carbonized
Apple's port of QuickTime for Windows had incorporated a lot of QuickDraw and other Mac System 7 libraries to allow Apple the ability to run QuickTime on its own foundation, rather than trying to interface with Window's initially primitive--and then constantly changing--drawing and sound software libraries.
As Apple began porting QuickTime to Rhapsody, it discovered that--since much of the classic Mac OS was already encapsulated in a portable wrapper--it could be used as a basis for delivering a cleaned up version of the classic Mac APIs inside of NeXTSTEP.
As an engineer at Macromedia described in an email, “one of the QuickTime engineers reportedly used this underlying code to port the venerable SimpleText to the new operating system (presumably with very few changes to the TextEdit code). He showed this to his boss and the project that was to become Carbon was born.
“Through my position at Macromedia, I was invited to participate very early in the development project for Carbon and much of my interaction in those early days was actually with the QuickTime team. Eventually a dedicated team of Carbon engineers was formed, and the rest is history. But it all started with QuickTime for Rhapsody.”
An Open Market Emerges
Final Cut Pro initially established the Mac as an essential tool among editors for their secondary work, and then quickly progressed into direct competition with Avid, forcing the one-time leader in non-linear editing to dramatically lower its prices.
Despite making brutal deals within the entertainment industry, Microsoft has had a limited impact on how things work. Without being forced into place by a monopoly, Windows Media and AAF were barely able to compete on their own merits.
A High End Engine Driving a Consumer Vehicle
Meanwhile, Apple's success with Final Cut Pro on the Mac encouraged Adobe and Macromedia to continue supporting the platform with their print and web tools, maintaining Apple's position in authoring.
Final Cut Pro made quick work of the remains of Adobe Premiere on the Mac, and Adobe later released a new Windows-only version called Premiere Pro. However, since so many film editors now use Apple gear, Adobe decided to deliver Premiere Pro on the Mac as well.
High-end equipment sales related to Final Cut Pro boosted profits and helped to drive innovation in Apple’s hardware and software, but the real growth for Apple would come from a revitalized consumer focus. A future article takes a look at how.
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