According to proponents of this myth, Apple's recent recruiting for video game developers means that the company is planning a big new push into video games for the Mac, the iPod, and possibly a brand new gaming console from Apple. They're wrong, here's why.
Why the Myth was Woven
This myth is of the wishful thinking type, and represents rather innocuous, hopeful speculation. There's nothing wrong with that; video games are fun and popular. The video game hardware market is huge, and video game development now bigger than the movie industry. Why wouldn't Apple want in on that action?
Why is Apple hiring game developers? To find out, take a look how Apple fits in with the video game industry's three basic markets: general game software, serious PC gaming, and video game consoles.
General Game Software
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•home consumers looking for iLife simplicity,
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•high end audio, video, film, and print production,
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•business looking for easy to administer computers,
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•schools, students, and academia.
That bit of market reality helps define the significant gap between general game software and...
Why isn't Apple mounting a major offensive in video gaming? Serious PC gaming is a huge market, but competing in it requires a lot of things Apple doesn't have. It demands rapid, focused development in gaming API support, and support for a broad range of hardware. Apple can't afford to invest heavily in either.
They are already fully occupied with developing Mac OS X and various applications, as well as managing the rollout of the new Intel Macs and the expanding iPod family. Also, Apple doesn't desperately need new growth markets; it would just stretch them too thin. More significantly, it would also be a David and Goliath struggle against Microsoft, who owns the serious PC gaming market and fiercely guards it, for reasons I'll get to later.
Video Game Consoles: the Disposable Platform
The third market for video games is in video game consoles, units which are designed specifically to play games. In this market, competition demands delivery of the best hardware possible at the cheapest cost. They make up for their losses through proprietary games licensing.
Because PC sales have matured and Microsoft has found little success in new markets. Hardware devices like Windows Mobile PDAs and Tablet PCs have been a disappointing failure, as have WMA music players, as have attempts to move into set top boxes, with WebTV, UltimateTV, and MSN TV.
On top of that, PC prices are falling and the pace of upgrades are stagnating; who needs a much faster PC to run the same old Office applications? Old PCs are generally getting replaced with cheaper PCs. That leaves Microsoft with a PC marketplace of price sensitive corporate Office drones, WalMart consumers, and the emerging overseas markets, all of whom just want to buy cheap PCs. As the price of PCs is pushed lower, the cost of Windows begins to stick out significantly, and options like Linux start to look favorable to consumers.
The Rough and Tumble Console Market
Microsoft invested billions just to participate in the console game market; Sega dropped out of the console market entirely; and Nintendo lost its leadership after years of success in the industry. Clearly, console video games are a tough business.
Competition is getting more intense as the next generation of consoles arrive. Microsoft beat Nintendo and Sony to market with their Xbox 360, but are still hemorrhaging money. Sony is desperate to retain its control on console gaming, and Nintendo is planning a revival by targeting markets outside of the usual gamer audience. There's no easy money to be made in console gaming; in particular, not for an inexperienced player like Apple.
Unraveled with Extreme Prejudice
If I'm wrong, as an act of penance, I'll buy the new video games and play them for days.
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