This week, Apple unveiled a new dual processor, handheld gaming platform with stereo surround sound and a bright, 30 frames per second color display. The company also announced that it created an instant installed base of players by secretly distributing millions of the new devices over the last year.
Is It Possible I Could Be Wrong?
I compared Apple and the Mac with the PC Gaming market and dedicated game consoles, and concluded that the real reason Apple was hiring people with video gaming experience was that:
iPod Video Games? Pshaw!
However, any potential wiggle room is constrained by my other comments on the iPod and gaming:
The New Games
Okay, so last year's iPod doesn't rival the PSP in game play, but the new games certainly rocket past the handful of bundled games Apple originally provided. Why didn't Apple open up a gaming API for the iPod and allow games to write themselves?
It's not hard to imagine that Apple probably wants to earn a cut on software designed to play on the iPod. Of course, at $4.99, there isn't a lot of money for Apple to grab.
1000 Games, In Your Pocket
I tried to capture the absurdity of using the iPod as a gaming platform by depicting two of the most unlikely games on the iPod screen: Tony Hawk and World of Warcraft. I'm not sure if anyone else thought it was funny; on the Internet, nobody can hear you laugh.
Colorful, loud, and addictive, arcade video games were cheap to try, and competition for kids' quarters demanded that games had to be fast and fun.
Today, games are expensive. Typical titles for game consoles or PC titles are in the ballpark of $50. Will Apple be able to redevelop a market for simple, addictive game play?
At $4.99, Apple's new iPod games are pretty cheap entertainment, but are they worth playing outside of a broken elevator? I'll take a look at the playability and entertainment value of Apple's iPod game titles, up next.
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