The Market Meets Media Part I: the Atari Supply Nightmare
Real market factors still apply for intellectual property, even if production costs are no longer a factor in creating scarcity. This is particularly the case when intellectual property is tied to a physical medium.
The Market Meets Media Part II: Ignoring VCR Demand
Instead of destroying TV, the VCR introduced the potential for studios to sell TV and movies directly to consumers, but they failed to catch on to this concept for nearly a decade.
Instead, the studios over priced their movies. Many VHS and LaserDisc movies were "priced for rental" at around $100-150 each. Those artificially high prices anticipated that consumers wouldn't pay a reasonable amount to own a copy of movie, and that the studios needed to get as much revenue as possible from every cassette and disc sold.
The Market Meets Media Part III: CD Digital Audio and Failed Successors
The CD offered consumers fantastic studio quality audio reproduction for the first time. Unfortunately, media companies similarly overpriced CDs, and worked to keep prices high. This slowed the initial adoption of CDs, and later induced consumers to find alternatives.
Instead of offering consumers the high quality recordable media they wanted, media companies kept introducing handicapped alternatives:
-
-
-
Suddenly, CDs could be copied by consumers, and they found ways to do the things they wanted to do. They copied the usage patterns of earlier generations, who had been making mix tapes for years. Now they could make mix CDs and listen to them in their cars or on portable players.
The Market Meets Media Part IV: Indefatigable MP3
By compressing CD audio into MP3 files, users could copy them around to use in even more unlimited ways. Consumers were still buying music, and CD prices were still high. MP3 file trading started to replace radio airplay as the way to introduce new music to others.
Media companies feared that file trading was not just a new form of free promotional advertising, but represented lost sales. They called file traders pirates, and counted every traded file as lost revenue. By the same measure, media producers have been losing billions of revenue in radio play for decades. Clearly, there is some balance needed between the needs of consumers and producers; media producers just weren't getting it.
Unlimited, mass distribution of music was unfairly devaluing producers' content and inhibiting any real market from developing. But rather than working to create a fair market for music, media labels kept offering poorly designed, ugly, and excessively complex and onerous copy protection systems. The MP3 remained consumer's choice.
Microsoft then offered media companies an alternative: WMA. In this new architecture, media producers would have unlimited and unprecedented control over how their content would work. WMA was designed to be more onerous and limiting than any technology had ever been before. It made all the mistakes of the previous format failures.
-
•own and rip their own CDs, rather than paying to access a subscription pool of locked up, rental music;
-
•buy whatever device they want, rather than limiting their choice to several specific, inferior WMA players;
-
•feel like they are paying a fair price for the things they buy.
The Market Meets Media Part V: the iPod & iTunes Clean Up
At the arrival of Apple's iPod, industry analysts were presenting a bitter rivalry between media moguls who overpriced their media, and slacker youth who only wanted to steal music.
It turned out that many consumers weren't trading MP3 music because they wanted to rip off artists and producers, but only because there was no functional alternative. There had never been a good online music market place offering commercial music with added value.
Rather than getting poorly assembled bootleg tracks, they could buy music with album art, correct and consistent meta tags, and reliable quality encoding. There was no forced commitment to future purchasing, and an open option to continue using their own music from CDs ripped at whatever quality they desired. Apple sold a billion tracks.
More Nails in the Coffin
Clearly, the type of choice consumers want isn't freedom from Apple or Microsoft or paying for anything ever, but simply the freedom from feeling ripped off when buying entertainment. Music and movies have limited value; movies can only be watched a few times; music gets old. The market rewards low media prices with high volume sales.
Similarly, the reason we rented movies in the 90's wasn't because we didn't want to own movies, but rather because there were few options to own movies at a reasonable price. If movie studios allowed consumers to buy digital copies of movies from the iTMS or other outlets at reasonably low price, consumers would buy them by the handfuls.
Buying a movie and having it disappear or lock up later is an ugly and lame trick that serves no one. It makes movie studios look greedy and cheap, and encourages consumers to do the same thing they did with DVDs: find ways to subvert the limitations of the technology so they could use them in fair and reasonable ways.
Assume consumers aren't thieves, and the ones that matter most will buy billions of your movies. The only alternative is to spend megabucks trying to police an excessively strict DRM system that nobody really wants to use.
This Series