There’s a common misconception about what it means to be proprietary. Here’s a disassembly of one of the worst articles yet on the subject, written by CNET's executive editor, Charles Cooper.
Tech analysts similarly repeat words they don't really understand: one example is proprietary. The analyst this time around is CNET's executive editor, Charles Cooper. Here’s where he went wrong.
Proprietary refers to something that belongs to, and is controlled by, an owner or proprietor. In the tech world, the adoption of a technology can be accelerated by giving up ownership of it in order to create an open standard others can freely use; essentially, creating an open source idea.
Open Standards
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•PDF is a subset of Adobe's proprietary PostScript. Adobe relinquished control of PDF, which allowed Apple to build Quartz upon it without paying Adobe licensing fees, and open source developers to create free PDF utilities.
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•HTML is an international specification managed by the W3C. Nobody has to pay anyone to use it.
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•SVG for vector graphics, and PNG for bitmap graphics, are both free and open media standards anyone can use.
Open standards have obvious benefits: interoperability, technology adoption, and decentralized control. There isn't always a clear line between an open standard and a proprietary one; it's easy to recognize extremes, but there are many standards that sit somewhere in the middle.
Industry standards maintained by an organization are not considered proprietary. They are available for anyone to use, usually at minimal cost, and with little restriction on use. How much control or cost is involved can vary, and that can generate controversy. Some international standards that are open, but involve licensing fees or royalties:
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•Media file formats such as JPEG graphics, MPEG video and the associated MP3 and AAC audio formats.
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•Hardware formats such as PCI, USB, and Firewire.
The Proprietary Garden of Good and Evil
A proprietary standard may be openly available to use, but it falls under the ownership and control of a non-neutral party. That owner usually demands significant fees from others wanting to use their standard, as well as restrictions on how it the technology can be used.
Proprietary & Proliferation
Many people wouldn't think of DVDs as being proprietary technology, because the standard has been so widely adopted. However, proprietary had nothing to do with how readily available something is, it only conveys the idea of control and ownership. This confusion between ownership and proliferation is common.
The Mac platform, for example, is obviously proprietary; Apple owns and controls it. Many contrast this to the PC world, but the only thing open in the PC world is Linux. Microsoft’s Windows platform is proprietary, as are AMD and Intel's processors.
Cooper's Stupor
Cooper's article takes Apple to task for not opening the iTunes Music Store to work with players apart from the iPod. He cites the recent instant messaging collaboration between Yahoo and Microsoft as an example of interoperability, then complains about the failure of EU countries to force Apple into opening its FairPlay DRM. In the end, he decries "Apple's pursuit of its self-interest," and then writes what is perhaps the most absurd sentence available on the Internet:
"The irony is that the company that built its computers on a nonproprietary chip also wound up building a proprietary music service."
Cooper's Strike One
Stealing Mac OS X to run it scandalously on the PC of your choice does not make it open or non-proprietary, any more than stealing a copy of Microsoft Office somehow turns it into open software.
Second, there is just no conceptual way to run a non-proprietary music store, because somebody has to own it. You could start a collective download center, like the old Napster, but a store, by definition, requires a proprietor. Asking for a non proprietary store is like asking for a WalMart that nobody owns; everyone just goes in and walks out with goods that come from elsewhere. Who would run it? Why? Bizarre.
Cooper's Strike Three
Perhaps what Cooper meant to say was that Apple should use open file formats for interoperability as the proprietors of their music store.
The real nagging problem lies with DRM. There is no way to enforce licensing ownership of entertainment media without the idea of ownership: a proprietor. The idea of a community created, non-proprietary type of DRM makes no sense. Any truly open standard for DRM would be, by design, unenforceable and easy to subvert. DRM is proprietary by definition. Open DRM makes as much sense as dehydrated water.
So while iTunes' AAC (m4a) is an open standard, protected Fariplay AAC files (m4p) from Apple's store are proprietary, just like Sony or Microsoft's. The major difference is that Apple allows users to burn their protected music files to standard CD audio for use anywhere.
Microsoft's WMA is designed to prevent burning, in order to sustain the failed idea of rental music. Similarly, Sony wanted users to replace their CDs with Sony's own copy protected ATRAC MiniDisc format.
Anyone crying about Apple's iTMS limits on interoperability is grossly ignorant of where the world was heading before Apple stepped in and prevented the wholesale abandonment of fair use rights and open standards.
In particular, for the head of CNET's tech opinion writers to make such outlandishly uninformed and stupid comment really shows the grand incompetence and spectacular lack of awareness among tech industry analysts. If it weren't for Apple, we'd be left with locked up Sony MiniDiscs and closed Microsoft WMA players.
The Fiction of Open Entertainment
DRM is all about protecting the rights of media makers. It can not be made non-proprietary. The open source model of community software development, used by Linux, works because those sharing are also contributing. It most certainly does not work for blockbuster commercial entertainment, because those consuming it are not creating it.
Cooper's Strike Four
Of course, cutting through Cooper's poorly worded populist attack on Apple's iTMS, it's obvious that what Cooper really means to say that is that Apple should broadly license their proprietary FairPlay technology, making it "open" as in open for others to use, not open as in non-proprietary.
The reason Apple isn't following Microsoft's WinCE and WMA failures is the same reason they are not broadly licensing Mac OS X to run on various PCs. It's also the same reason why Sony doesn't license their PlayStation 2 or PSP to run on various other makers' hardware, or that Microsoft doesn't license their Xbox or Xbox 360 to run on various PC makers’ units. It's simply a bad strategy!
Of course, Microsoft would be ecstatic to have Apple license their WMA music DRM for use in the iTMS and on the iPod. So far, WMA has been nothing but a big loser for Microsoft. But neither Apple nor consumers would gain anything from such a move however.
They'd only be trading the simple and straightforward world Apple designed for the iTMS, with a chaotic and uncertain one where consumers would be faced with extra complications and headaches; some of their music could expire, some wouldn't burn to CD, and some wouldn't play on anything other than certain models of players. How lame!
Cooper's Strike Five
No amount of boo-hooing by Microsoft-aligned columnists changes the fact that the market has soundly rejected Microsoft's WMA. There is nothing "open" about the potential of interoperability between makers of rival DRM schemes.
DRM is inherently proprietary. Collusion amongst proprietors does not make for open standards. The only way Apple could open FairPlay is by allowing others to sell their own brand of Apple's FairPlay. That would be neither open nor free in any sense, nor would it benefit consumers to have access to an iTMS with a different name attached to it.
It's also grossly hypocritical for Microsoft backers to criticize Apple's combination of the iPod and iTMS, because those same lemmings have been defending the Microsoft monopoly for decades. They've insisted that Microsoft's Windows platform has created a stable, standard environment for PCs.
Cooper's Strike Six
Fixing a corporate partnership to translate between two proprietary IM networks at the expense of free and open development is the exact opposite of consumer friendly interoperability. Cooper's article simply entrenches false and misleading ideas about what it means to be free, open, and interoperable, and misses a clear opportunity to encourage openness where it really counts. Instead, he simply regurgitates a populist witchhunt against the iPod.
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