The efforts the old Apple took throughout the 90's not only failed to boost market share, but actually distracted the company away from what was the really critical problem: potential new customers had no reason to buy a Mac, while existing Mac users were finding compelling new reasons to move to Windows instead.
No amount of cheap hardware or increased availability would solve the core problem of Apple's dying Mac platform. Apple's attempts to solve the wrong problem just made the real problem worse.
Identifying the Real Problem
Being able to diagnose the underlying problem is the most important step in solving a crisis. Anyone who has suffered through a painful tech support call knows this.
By 1995, Apple's existing leadership began to realize that stagnant development of the Mac OS had ballooned into a severe crisis that was suffocating the Mac platform.
Without a modern operating system, Apple would find it increasingly difficult to offer both new and existing customers any reason to buy a Mac, regardless of what new hardware was available.
The Case of the Dead Platform
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None of these would magically solve the problem directly, but all of them attempted to address what was the Mac's real problem: existing users progressively had fewer reasons to keep buying Macs, while new users increasingly had new reasons to buy a Windows PC instead.
Apple's dead end operating system and stagnant user environment were clogging the platform's arteries and stopping its heart. It only appeared to be choking on market share; the real problem was a lack of applications.
The Lifeblood of a Living Platform
In the absence of being able to deliver impressive new operating system technology, QuickTime provided the second string for Apple's offensive line. QuickTime was a partial reason to buy Macs, but like the Mac GUI, it was also threatened with being duplicated by Microsoft on the PC.
Apple made the mistake of keeping QuickTime a secret. The company's advertising failed to flaunt the Mac's superiority in delivering multimedia as a practical application. In addition to QuickTime’s more sophisticated architecture for content creation, Macs provided better integration with audio and video hardware than standard desktop PCs well into the late 90s, although Apple's lead was beginning to slip.
However, the Mac's heart had still stopped, and QuickTime was beginning to ache from the death of its underlying core operating system. QuickTime couldn't stand on its own for much longer.
CPR for a Dying Platform
After Apple bought NeXT in the final days of 1996, it was progressively revealed that Apple's development crisis was far larger than either customers or developers had been lead to believe.
Open Heart, Proprietary Bypass Surgery
The new Apple cut through layers of fat to replace its bloated, dying technology organs with more maintainable and open alternatives.
The seven year old QuickTime, now stagnating at version 2, was cleaned up and the core of QuickTime was scheduled to migrate towards a modern future. Regular new updates of QuickTime pushed it towards that goal, with major releases nearly every year after the release of 3.0 in 1998.
The valuable existing technology assets from both Apple and NeXT were cleaned up and modernized to present a new integrated development environment which drew upon the existing Mac APIs already in wide use, while also leveraging the object oriented frameworks from NeXT.
After nearly a half decade of development work, the initial release of Mac OS X was finally delivered. But while Apple had fixed many of the underlying technical problems that had been killing the platform, there was still the same, lingering problem of applications: why would anyone chose a Mac over the ubiquitous Windows?
Stumbling onto a Killer Fix
A new OS on modernized hardware offered a compelling upgrade to existing Mac users, but Apple needed to expand the Mac market. While there are several significant components to the recovery plans Apple executed, there was a key turnaround discovery that the company stumbled onto in a fortunate accident.
This Series