Here's a look at why Apple's platform fell into crisis, and why the solutions proscribed by analysts didn't work. A follow up article will describe how Apple turned its fortunes around, and why the company is now poised make further gains.
The Market Share of Apples and Oranges
Analysts have long been fixated with Apple's market share. However, limited market share wasn't Apple's real problem. That's why attempts to "fix" Apple's market share--by following strategies which worked in the PC world--didn't work for Apple.
Market analysts commonly report individual PC manufacturers' unit sales and their market share, or percentage of the overall market. This is useful in determining how well a vendor performed relative to its own previous sales and in comparison to the rest of the market.
Market share numbers are meaningful for companies that directly compete for the same sales. Comparing Dell and HP is equivalent to comparing Ford to GM; in both cases, the two sell a similar range of models in similar price categories.
However, overall market share numbers convey less useful information when comparing specialized companies with an entirely different product mix. Comparing Apple's worldwide market share to HP or Dell fails to consider that Apple sells a different product mix to a very different segment of the market.
Imagine comparing the market share numbers of BMW against Ford and GM; BMW sells motorcycles and luxury cars, and does not sell pickup trucks or economy cars, nor do it sell large fleets of cars to rental agencies.
Overall market share numbers have always been particularly unimpressive for Apple, because the company similarly has never participated in large segments of the PC market. Apple has never had significant corporate PC sales, nor does the company sell volume, loss leader PCs at disposable prices.
In fact, all the focus on driving up market share turned out to be a red herring, and spawned disastrous business decisions that made Apple’s actual problem worse.
Apple's Premium PCs
Of course, almost all other PC manufacturers also sell premium PCs, and in fact, this is where they earn most of their profits. The two largest PC makers, Dell and HP, will gladly sell consumers machines from their premium lines, but are also forced to service the shallow profits of broad waters in low-end PC market.
However, HP and others would happily rush in to accommodate those entry-level PC buyers, and similarly seek to point them toward more expensive machines. Dell would eventually lose important sales that resulted from the profitless low-end.
Low-end PC sales are a high volume, low profit business, but a critical segment of the Windows PC market. By keeping sales volumes high, Dell and HP can lower overall manufacturing costs by benefiting from large economies of scale. They are also very much aware that every PC they fail to sell will be sold by a competitor, because demand in the PC market is huge.
The Mac Platform Problem
Apple serves a specialized market that has always been constrained to a limited audience of potential Mac buyers. Macs and PCs haven't been interchangeable, so a company buying a new fleet of computers couldn't even consider Apple's products.
Industry analysts liked to talk about Apple's market share, but the company's real problem wasn't its share of the overall PC market, but rather the size of its own limited market.
If Apple could create and maintain a functional Mac market, its share of the overall market for PCs wouldn't matter any more that its share of the market for all devices that used electricity.
Apple didn't need PC market share, it needed Mac market expansion. Those two ideas may sound like the same thing, but they are achieved in very different ways.
For HP, Dell, and all the other PC makers, stealing each other's PC sales is much easier. They can simply lower prices, increase performance, or target sales in different channels. For example, Dell pushed to the top of PC sales by building an efficient, direct mail order operation.
Thinking that Apple could simply follow the success stories within the PC world, analysts determined that Apple needed to be more like HP and Dell, or alternatively more like Microsoft.
They were disastrously wrong, primarily because Apple wasn't selling the same product as either the PC makers or Microsoft. Simply copying their successes wouldn't work.
Apple struggled to expand the Mac market in 1992 by broadening out into new retail outlets, including Sears, with a new, low-end Performa line. This effort to sell Macs more like HP failed due to poor marketing and poor retail presentation.
Additionally, the low profit margins on low-end computers meant that PCs with cheaper components were more profitable for retailers than Macs. Few retailers wanted to invest in selling Apple's unique platform for the company, and none were interested if it meant lower retail profits.
If Apple wanted to sell more Macs, it would have to learn how to do that itself. That didn't happen until 2001, when Apple opened its first retail stores.
Interestingly, while Apple failed to sell Macs like PCs, it later has succeeded in selling Macs where PCs failed. Sony and Gateway's retail stores didn't work, but were the right fit for Apple. The reason: Apple's Mac and PCs represented very different products.
Being like Microsoft: Disasters with Clones
This was supposed to make Apple more like Microsoft, earning its profits from hardware reference designs and licensed software. However, the assumption that Microsoft's business plan would be easy to copy was wrong.
Being like Dell: Disasters in Direct Sales
Additionally, cloning also attempted to sell Mac hardware more like Dell: target the large low-end market with cheap hardware and trade lower profits for higher volumes using a direct sales model.
It turned out that the analysts were wrong. Cloning didn't work for Apple for the same reasons that Apple was having its initial problems: the company had a limited potential share of the market. Copying the business model of commodity PC makers was not going to work for Apple because the company didn't have the same market or demand volume to exploit.
Instead of expanding the overall Mac market, cloners simply siphoned off the cream of Apple's sales. The smaller cloners were able to offer low volume, faster chips first, enabling them to take the high margin sales away from Apple. That was the exact opposite of what Apple's executives had imagined would happen.
Just as with its retail initiatives, Mac clone licensing and the low-end, high volume sales models that worked for PCs didn't work for Apple. Even more importantly, these efforts to copy PC makers failed to attack the real problem: Apple was doing little to entice new users to the Mac platform.
Cheaper Macs were not increasing market share, they only served to move existing Mac users onto lower quality machines. Apple really needed to give new consumers a reason to buy a Mac. If Apple could expand the Mac market, it wouldn't need to worry about market share.
No Reason to Buy Macs
Once a leader in multimedia with the innovative QuickTime, Apple fell into a distant third place behind Microsoft and Real in the highly visible Internet media streaming market.
The Mac was dying was because nobody had any reason to buy it. Without offering a compelling reason to buy a Mac, low prices, retail exposure, and profit sharing with cloners did nothing but make the situation worse.
The NeXT Plan
During the development of Mac OS X, Apple's fortunes rested largely upon Microsoft's Office suit of business applications, print production and graphic design software from Adobe and Quark, and Macromedia's suite of web design tools.
These four companies forced Apple to delay its migration to NeXT in order to support the classic Mac OS. Without the assurance that Apple would even survive the decade, they did not want to invest in an entirely new Mac platform.
Despite fixing the obvious flaws in Apple's operating system offering, Mac OS X did not in itself solve Apple's problem. The company now only had an improved platform that nobody had any reason to buy.
The real solution to Apple's problem was stumbled onto by a fortunate accident.
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