Ten More Myths of Zune, part two.
Myth 6: Microsoft's reputation for crushing competition will help the Zune.
With the Zune, Microsoft can’t avoid direct competition, and has no price advantage; it had to significantly lower the Zune’s price just to match the iPod.
Further, there are lots of less expensive iPod models available, particularly when the large secondary market and refurbished models are included.
If anything, Microsoft's past efforts to destroy competitors will embolden its own partners to distance themselves from PlaysForSure. SanDisk has already aligned its second place Sansa player with a partnership of Real's Rhapsody music service and Best Buy retail stores.
While this treo of also-rans certainly isn't likely to take the world by storm, it signals the dissatisfaction of PlaysForSure partners who have realized that joining forces with Microsoft is like offering to help Hannibal Lecter get dinner ready.
Myth 7: Zune only competes against the iPod, not PlaysForSure Players
Microsoft is trying to spin the idea that the Zune is only competing against the iPod, not devices tethered to its PlaysForSure WMA partnerships. Conceptually, PlaysForSure and Zune will peacefully coexist as iPod Killers, bound in a non-competing pact against Apple.
Ugg! What a punch in the gut for both partners and customers who believed that line. As an American President said, "Fool me once, shame on... shame on you. Fool me... you can't get fooled again."
Back in Jan 2004, when Apple had a 31% share of the music player market with the original iPod, it attempted to take on lower-end flash players with a smaller hard disk player, the iPod mini. This worked out for Apple, but it was a big risk: the mini could easily have eaten into full size iPod sales rather than taking on rival flash players.
Apple risked a similar play with the Shuffle. Would it expand iPod market share, or simply cannibalize mini sales?
Apple managed to play its cards right by clearly differentiating the various models to create separate and distinct markets, even where the product lines naturally overlapped.
That being the case, why will Zune and the nearly identical Toshiba Gigabeat--and all the other PlaysForSure players--not compete over the same sale? Only because of Microsoft's wishful thinking?
Microsoft offers no differentiation at all between the new Zune and the existing PlaysForSure devices, other than breaking PlaysForSure compatibility. Incompatibility isn't exactly a differentiating feature consumers demand.
The vocal minority of PC enthusiasts who are excited about the Zune were also the best hope of a target audience for all of the PlaysForSure manufacturers.
Myth 8: Zune pioneers novel sharing features
Mac users can also drag a playlist from iTunes to iWeb and then publish to .Mac, which automatically builds a shared playlist for their blog, linked directly to the iTunes store.
Both iMixes and iWeb publishing make far more sense than trying to squirt a song over an ad hoc wireless session. On the Zune, not only are squirts executed after three days, but they can’t be squirted to others, ending any potential for viral community squirting.
Myth 9: Wireless networking is a good way to squirt songs
How much sense does wireless make in squirting songs? Consider that 802.11g WiFi wireless boasts a speed of 54 Mbit/sec, with a real-world throughput of around 20 Mbit/sec. That’s more than 20 times slower than a normal dock sync using USB 2.0 (480 Mbit/sec).
WiFi is only about double the anemic top speed of USB 1.0. When the iPod premiered half a decade ago, it used Firewire, as opposed to the USB 1.0 in the Creative Nomad. That made the iPod far faster to sync, and was a major differentiating feature that drove iPod sales.
Wireless is simply dog slow. The reason the iPod doesn't offer wireless sync is that it isn’t at all practical. Music files are fairly big, and wireless speeds are still quite slow, particularly when compared to Firewire or USB 2.0.
All the analysts speculating about who will introduce the first music player that wirelessly syncs to a computer, or which can download songs directly over the Internet, are simply ignorant of existing technologies. They should know better; none of this is a secret.
Myth 10: From a Digg Zune fan: "a single song [squirt] takes about 7 seconds (if not less) and a full album about 30 seconds"
Of course, if a single song takes, in ideal conditions, x seconds, an album has to take around 10 times that long. In reality, a single song takes around half a minute to squirt between Zunes, longer if it uses a higher bit rate.
Factor in the ridiculous interface for setting up a transfer, and theoretical Zune users would spend more time squirting songs than they'd actually be able to listen to them. After spending ten minutes ineffectually squirting at the girl, she'll be gone and unlikely to call again.
One last, free squirt of a Myth: Plastic brown is a nice color.
Also, there's nothing "ethnic" about plastic brown. If I had a dollar for every "I want a Zune because I'm not white," comment I've seen posted on Zune astroturf sites, I'd have a career in race targeted marketing.
Nobody's going to identify with the Zune's plastic brown apart from, possibly, an Old Navy mannequin. Anyone wanting to advertise their concern for Africa already has a color in mind: (Product) Red.
Does Microsoft really think people of color will be attracted to an inferior product because it is plastic brown? Oprah says no.
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