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•to continue with proprietary DRM systems. Apple’s FairPlay currently dominates online music by a wide margin over rival DRM from Microsoft and Sony.
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•for Apple to broadly license FairPlay. “Apple has concluded,” Jobs said, “that if it licenses FairPlay to others, it can no longer guarantee to protect the music it licenses.”
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•to abolish DRMs entirely. This would require the labels to allow sales of their music without DRM.
Readers largely took away from it what they wanted to hear. Casual observers with no horse in the race all celebrated the idea of no DRM. Who doesn't like freedom, apart from some caricatured enemies of the state?
Just Lock the Passenger Side
Of course, Jobs wasn’t saying that DRM itself was bad, only that its use in the music industry isn’t serving much of a purpose, because most music is already sold unprotected on CD. That’s like only locking one door on a car.
Jobs made no comments about the use of DRM on movies, which are not commonly available in an open format. He also made no reference to getting rid of the copy protection used on some Apple software, or getting rid of user accounts, or throwing away the keys that lock the doors of Apple’s retail stores at night.
Jobs’ comments on DRM weren’t nice sounding rhetoric; he actually had a point to make: Apple does not want to needlessly maintain a complex DRM system that is difficult to manage and police, and which serves little benefit in a market where the majority of music is sold on CD, without any DRM.
Labels: Yes, License FairPlay
Beyond the response of those in favor of ditching DRM, there was another contingent: those who feel they benefit from DRM. It isn’t hard to predict that the owners of music are as interested in protecting their assets as anyone else who has ever used a lock, a password, or put on a pair of pants.
To the music labels, the obvious solution wasn’t ditching DRM, but rather for Apple to broadly license its FairPlay. They seemed to miss Jobs’ comments to the effect that such a move would be problematic. Was Jobs just blustering? What’s involved in Apple licensing FairPlay?
Apple and Consumers vs Microsoft and Producers
Music label executive have a tense ongoing relationship with Apple and Jobs. Apple doesn't have to grovel to the music labels. It makes its money selling hardware to consumers, so Apple has more to gain in representing the desires of end-users than in kowtowing to content owning producers.
However, Microsoft’s focus on pleasing the music labels and movie studios over the needs of consumers resulted in the consumer market rejecting Microsoft's products as being too restrictive and complicated.
Consumers voted with their dollars for the iPod, leaving the labels with no other recourse than to license their content to Apple, on terms set by Apple, to suit the needs of the consumers that enrich Apple.
Why the Labels Like Licensing
For Apple, there are three potential areas for licensing FairPlay:
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•Licensing FairPlay to other online music stores
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•Licensing FairPlay to other music player manufacturers
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•Licensing FairPlay in other partner products
Each issue involves a different set of factors.
Licensing FairPlay to other Online Music Stores
Apple has no interest in licensing FairPlay to rival music stores.
Label executives like the idea of ratcheting up the price of popular content to see what the market will bear, and Apple stands in the way of such a ploy. Apple wants high volume sales because it makes very little on every sale, and it likes to point out how many billions of songs it has sold.
Licensing FairPlay to other stores would also increase Apple's DRM development burden, requiring it to sync hundreds of millions of user keys among its own stores and its licensee stores, expanding the potential for FairPlay to be cracked with no real upside.
Since Apple only makes 4 cents on a 99 cent song download, there really aren't any profits to share. How much could Apple skim off the top of its licensee stores, and what stores would want to share Apple’s 4 cent profit?
There's simply no money in downloads, because music sales are a single source good.
Consumers wouldn't benefit from multiple stores selling the same music at the same price. There is no potential for competition, because nobody can offer a cheaper Britney Spears or a better quality Willie Nelson.
Essentially, the labels hired Apple to build a path after rivals were unable to construct a road that anyone wanted to drive upon, and now want to create artificial competition to Apple's highway because they fear Apple has become too powerful and controls too much of their distribution.
They should be happy Apple figured out how to build a workable road that brings them traffic, which nobody else has been able to do.
Licensing FairPlay to other Music Player Manufacturers
Apple has little interest in licensing FairPlay to rival player manufacturers.
Imagine the complications of a hardware partner wanting to build its own iPod designs and make sure Apple's DRM completely supported everything they chose to offer.
Microsoft ran into similar problems with its hardware partners in trying to license PlaysForSure. It eventually gave up and began work on its own hardware, which was designed to be incompatible with existing players.
For consumers, the potential for a wider variety of devices and lower prices from more competition would be a benefit, but not if it resulted in killing the goose that lays the golden eggs.
The labels like the idea of broad licensing for FairPlay, because it ensures more manufacturers are involved, giving Apple less say in how music will be sold.
Licensing FairPlay in other Partner Products
Apple does have some interest in involving more partners into its Made for iPod program.
In addition to simple iPod accessories, Apple has the opportunity to license FairPlay to others in ways that are mutually beneficial. For example, both parties can benefit from licensing FairPlay for use in product categories where competition benefits the iPod as an ecosystem:
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•file sharing devices like the Slim Squeezebox and Roku SoundBridge
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•DVR devices like the TiVo, Myth TV systems, and EyeTV
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•extended docks with displays reading protected AAC metadata
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•boom boxes and integrated systems such as car stereos and airplane systems
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•new, niche products that expand the iPod’s reach
While these devices also increase the possibility of complicating FairPlay, they at least offer some benefit to Apple at the same time.
Apple has been signing up licensees among auto makers and airlines, and was rumored to be expanding its efforts to offer more integrated products that can access information from and play FairPlay protected content.
The Trouble with Licensing
At the same time, even the iTunes technologies that Apple has licensed to third parties are subject to change. That can be problematic for third parties. For example, iTunes’ Bonjour-based music streaming feature, called the Digital Audio Access Protocol, was licensed to Roku for use in the SoundBridge.
DAAP involves no DRM secrets; it’s basically a Bonjour-based, local web server for streaming media. It allows copies of iTunes on the same local network to find each other and play music from each other’s libraries.
Apple doesn’t want to be Microsoft.
Did I miss any details?
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