Throughout the 1990’s, Microsoft established families of integrated products that all contributed toward a successful platform, with many parallels to what Apple is doing today.
Despite the two companies’ very different motivations, products, and markets, both shared many common threads. Here’s a look at how the two cautiously and enviously watched each other with the intent to learn from each other’s actions, hoping to copy successes and avoid failures.
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1990-1995: Planting Software Seeds
As a software company, Microsoft was only interested in selling licenses. Unlike Apple, Microsoft's profits were never directly tied to hardware profit margins. Microsoft's strategies aimed to widely spread the company’s software seeds on cheap, commodity hardware built by others.
It wasn’t easy to build a significantly cheaper machine. Component costs were horrifically expensive; adding another 2 MB of RAM nearly doubled the price.
Prior to 1990, the majority of PCs only needed to support text-based DOS applications. The high cost of hardware had prevented adoption of Microsoft's Windows simply because the processing power and graphics capabilities required to support a windowing user interface were prohibitively expensive.
At a time when many PC analysts still derided the Mac as a graphical toy, Microsoft understood that the industry would eventually follow Apple's lead into graphical PCs, and that as soon as hardware prices began to fall, its Windows product could gain broad adoption by riding the explosive growth of the PC market.
The Myth of Apple's Expensive Macintoshes
At the time, state of the art computers with SCSI hard drives, high end graphics, the fastest processors available, and specialized ASICs and caching hardware simply cost ridiculous amounts of money, regardless of whether they were Macs, PCs, or Unix workstations.
The only way to deliver a computer in the $2000 range was to repackage old technology. That's what Apple did with the Mac Classic and LC, and what PC makers did to sell lower end PCs. Those cheaper boxes obviously couldn't match the processing ability, the graphics, or any other specs of far more expensive machines, but they could target users with less money to spend.
They were priced comparable to high end PCs with similar specs.
While Apple did lower costs, it worked harder to retain the high-end premium market than to expand to fill out the high volume, low profit majority of the PC market. Apple could best compete on the high end with its unique product, and that market represented the vast majority of Apple’s profits.
Notable platform lesson: Sometimes, what everyone remembers is wrong.
Apple Thinks Software
Despite these efforts, Apple remained a hardware company driven by software; it wasn't making significant direct revenues from any of its software.
Still, the company realized that the hardware business was only going to get more competitive, and that it needed to earn revenues on its software in order to maintain its expensive development efforts. If it didn't, it would eventually be forced into the role of making non-differentiated Windows PCs for Microsoft.
Notable platform lesson: Free software development is expensive to maintain.
Microsoft Sets the Business World Ablaze
If it could get the seeds of the Windows PC platform established in business, Microsoft realized it could reap regular upgrade cycles of software licensing, generating enormous profits and creating a wildfire market that fed itself as it spread.
After reaching a critical mass, Windows would automatically sprout natural barriers to entry that would simply choke out any effective competition before it could ever take root.
If the PC operating system market were allowed to blossom freely, a wide variety of DOS alternatives would have turned up, just as there were a variety of IBM hardware clones competing with each other, and just as there is a variety of Linux distributions available today.
In addition to staving off the DOS vultures, Microsoft also wanted a part of the Mac platform. Microsoft was one of the leading vendors of Mac software, so it was well aware that Mac users represented a premium market that bought more software and was ready and willing to pay extra for higher end products.
Microsoft wanted to bring those users to the PC, where it could sell them not only software applications but an operating system as well.
An Ecosystem of Integrated Software
Over the next decade, Microsoft lined up an expanding series of products that all fed each other.
Windows served as both an operating system and as a development platform. That gave Microsoft a leg up in establishing its own Word and Excel office applications in place of the existing DOS standards of Word Perfect and Lotus 1-2-3.
Considered alone, Microsoft's products were rarely the best in class, particularly in their premier version. However, as a set of integrated applications, servers, and development tools, Microsoft's products entrenched each other by creating valuable networks of complementary and familiar sets of functionality.
A company buying new PCs would naturally get a Windows file server, and naturally go with Exchange for email. Microsoft worked to assemble other suites of products that similarly continued the progression of dominance from one area into others.
These examples of integration helped Microsoft to remain mostly invulnerable to competitors, who might be able to build a better word processor or email server, but would find it difficult to assemble a functional array of integrated suites of both office and server products all at once.
Notable platform lesson: Integrated products help insulate from competitive attacks, and provide more value for users.
Apple and NeXT in the Enterprise
Why buy oddball hardware that could only run a minority, incompatible system, when the PC offered a choice of multiple vendors and wide compatibility with an emerging base of Windows software, much of which they could obtain right from Microsoft?
The "Apple Could Have Been Microsoft" Myth
Common conventional hindsight suggests that Apple could itself have been "the Microsoft," if only it had acted out some of the same steps, including licensing its Mac software. However, this is actually a gross oversimplification.
Apple and Microsoft went after very different markets with very different goals and using very different strategies. If Apple had beat Microsoft using Microsoft's own strategies, Apple would have become a very different company with very different products.
Apple ended up with over-architected, elegant, creatively inspired, and classy products because that's what its employees worked to build. Microsoft ended up with under-architected, inelegant, and uninspired products that work well on a broad variety of commodity hardware. Each had its own advantages, both technically and in the marketplace.
By 1995, Apple was skidding along on its remaining goodwill, and Microsoft's Windows empire was growing and extending every year. However, major new problems were lurking in the shadows for both platforms. Apple and Microsoft were both about to face a tortured crisis in delivering upon their plans.
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