According to proponents of this myth, Apple's iTunes is unfairly locking Microsoft, Real, and Sony out of the market for digital music by blocking rivals’ efforts to put their own DRM systems on iPods, and is using vendor lock in to distort the market for online music and players. They're wrong, here's why.
Why the Myth was Woven
This myth was created by an unlikely coalition of DRM supporters and free software advocates. The DRM supporters are upset that their own systems haven't taken off, while free software advocates don't want any DRM at all. Apple's FairPlay fits solidly in the targets of both extremes.
Because of that, many DRM advocates are spinning their comments to suggest they now believe that DRM is bad for consumers. In reality, they are really just embittered by Apple's success. Bill Gates, one of the foremost proponents of DRM, recently made comments along those lines.
Bill Gates' Unlikely Attack on DRM
Microsoft’s Failure Recycling
Gates says DRM “causes too much pain for legitimate buyers" and that no one has done it right yet. What he means of course, is that the billion and a half tracks Apple has sold so far through iTunes have done nothing to enrich Microsoft. The solution demands reconfiguring the market so that Microsoft owns everything.
Gates Sings a Saccharine Song to Bloggers
Gates made those comments in a meeting with bloggers, none of whom were fans of DRM. It's not surprising that he told them exactly what they wanted to hear as he handed them free Zunes and downplayed its DRM-driven features.
Are iTunes Users Locked In?
Vendor lock in distorts the functioning of free markets. Given a choice, the market will select the best product at the best price. However, if consumers are artificially tied to a product, they can't choose other options. Vendor lock in results in expensive or inferior products being more popular, simply because there are no alternatives.
Consider Windows: Both Gates and Hurd were surprised to see Macs in corporate IT settings because over the last decade, Windows has become by far the most popular desktop operating system. Did the market select Windows by choice as the best option, or are users forced to buy Windows because of vendor lock in?
Now compare iTunes and the iPod: Apple currently enjoys a majority share of both the music player and online music markets. Is that because people choose to buy iPods, or because the market offers no choice in competing models and is distorted by vendor lock in?
Vendor Lock In Examples
Vendor lock in is commonly used in various degrees to create buyer loyalty. If customers are stuck using a product, they are obviously less likely to defect to competing products. Vendors like lock in.
However, if vendor lock in becomes the only reason why customers use a product, the vendor will often fail to remain competitive and allow the quality and value they offer to slide. Eventually, that leaves an opening for potential competition. Consider some examples:
- QuarkXPress quickly became the de facto professional desktop publishing application. Its extension plugins and closed document file type helped lock publishers to the system, leaving little room for competition.
- In the late 80's, Apple focused entirely on the high end of the desktop market in Macintosh sales.
Meanwhile, Microsoft is raising prices and introducing increasingly invasive DRM into Windows Vista to prevent users from doing things such as reusing licenses they have already bought on an upgraded computer.
Vendor lock in is everywhere in varying amounts. However, of all the examples of vendor lock in technology, Apple's iTunes is the weakest possible, because it is completely optional and easy to unlock.
Optional Lock In Is Not Lock In
The easiest way to pull apart the iTunes Vendor Lock In Myth is to point out that DRM content in iTunes is completely optional. Customers can use their existing MP3s, rip their own CDs, and download podcasts using iTunes, all without touching any DRM at all.
Unlockable Lock In Is Not Lock In
Besides being entirely optional, DRM content from iTunes also allows easy user access. While providing a barrier to the mass duplication and dumping of commercial content on sharing sites, iTunes makes it easy to burn purchased music to CD, which can then be used in a car CD changer, or used with other players.
Is there tie in between the purchased content from iTunes and the iPod? Yes. Is it an example of vendor lock in that is at all comparable to other closed platforms? No.
It's nothing like Quarks' proprietary software or Microsoft's DirectX development, where content is permanently tied to a single system in a way that is expensive or impossible to work around. Unlike proprietary platforms such as Windows, the Mac, and game consoles, where titles only work on a target system, music plays everywhere.
Anyone harping on iTunes and vendor lock in needs to stop and think:
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•Can you push a button on an Xbox and dump out Xbox games on a CD that will play on a PlayStation?
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•Can you do anything similar on the Sony PSP, allowing your games to work on a Nintendo DS?
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•Can you export Windows Office apps from a Windows PC into a form that works on Linux or a Mac?
No, in all cases you have to buy a new version or--if the vendor doesn't support your platform--go without. Those are all examples of vendor lock in, and their fairness or “damage” to affected markets is debatable.
The problem of vendor lock in does not even apply to the iPod and consumers who have bought music from iTunes, which can all be popped out on a CD and used anywhere.
Much Ado About Nothing
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